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Posted: Sat Nov 15, 2008 1:15 am
by James
Zaphod wrote:oops, forgot to sort out the no. of frets and dot markers, hang on.
For dot markers we want an overlay. So you can have no inlay, black dots, pearl dots, black blocks, pearl blocks etc
Posted: Sat Nov 15, 2008 1:15 am
by Reece
Posted: Sat Nov 15, 2008 1:16 am
by Reece
James wrote:Zaphod wrote:oops, forgot to sort out the no. of frets and dot markers, hang on.
For dot markers we want an overlay. So you can have no inlay, black dots, pearl dots, black blocks, pearl blocks etc
Ah yes.
In that case
![Image](http://bestnetworx.com/uploader/files/39/maplefrets%20-%20Copy.png)
Posted: Sat Nov 15, 2008 1:21 am
by DanHeron
Zaphod wrote:oops, forgot to sort out the no. of frets and dot markers, hang on.
Frets look fine.. and we dont want inlays on them. We will give a choice of inlays on a new layer. Nice work.
Posted: Sat Nov 15, 2008 1:22 am
by Reece
DanHeron wrote:Zaphod wrote:oops, forgot to sort out the no. of frets and dot markers, hang on.
Frets look fine.. and we dont want inlays on them. We will give a choice of inlays on a new layer. Nice work.
It needed 1 fret more, can't be slacking here!
Posted: Sat Nov 15, 2008 1:24 am
by Hurb
OK smartened the edge up a bit.
![Image](http://i3.photobucket.com/albums/y61/bigez/blockbound2.gif)
Posted: Sat Nov 15, 2008 1:31 am
by James
For binding, i'm wondering if a vector is the way to go. It might just be too finicky to work at this scale. The pictures would need to be huge to neatly put it on. Another option is to have 4 necks. 2 each of maple and rosewood with one bound and one not. And then all of the inlays as overlays. That would allow us to do funky stuff too, like oval inlays and what have you. Hurbs neck looks good for using as the blank bound one if we edit out the blocks. maybe even keep the blocks as an extra image for the rosewood + blocks? I dunno really. The options are there and all lead to simlar results, it just depends how you want to go about it.
Posted: Sat Nov 15, 2008 1:33 am
by DanHeron
Ok, so here's where I'm finishing tonight. added loads of comp stripe colours, maple neck, duo bridge, antiqua guard, tuners.
I think it will be come a lot more interesting when we add drag n drop items, pickups, switches etc.
http://imgboot.com/images/DanHeron/must ... der2_2.swf
Posted: Sat Nov 15, 2008 1:37 am
by James
It was going to come up eventually so I may as well mention it now. We need to edit the brightness/contrast of things so they sit neatly together. Like the maple fretboard and headstock.
The pearl pickguad sits 'above' the sunburst body because it needs to be slightly darker. It's all going to be a little tedious, but to make it look less like a cut and paste job it's going to be necessary. Once we have a bulk of parts I think it will be easier to edit new parts to fit. For example if we edit the necks to look right (rosewood needs adjusting too) we can do the pickguards and then base the pickups from that.
Posted: Sat Nov 15, 2008 1:38 am
by DanHeron
For the necks i thing the best is to add binding with vectors. I will draw it on flash tomorow. Inlays will be on a layer, so can be any shape!
I realised im going to have to start adding stuff on width-ways.. cause it its being made smaller vetically to find in the browser window!
Posted: Sat Nov 15, 2008 1:39 am
by DanHeron
James wrote:It was going to come up eventually so I may as well mention it now. We need to edit the brightness/contrast of things so they sit neatly together. Like the maple fretboard and headstock.
The pearl pickguad sits 'above' the sunburst body because it needs to be slightly darker. It's all going to be a little tedious, but to make it look less like a cut and paste job it's going to be necessary. Once we have a bulk of parts I think it will be easier to edit new parts to fit. For example if we edit the necks to look right (rosewood needs adjusting too) we can do the pickguards and then base the pickups from that.
Yeah, well i will keep making it with the stuff we have cause once all the code is written I can just swap images for new edited ones and aslong as I name them the same the code will still work.
Posted: Sat Nov 15, 2008 1:42 am
by Hurb
I made a relic overlay. to be used over a colour.
To make sense of it here it is layered over the burst.
![Image](http://i3.photobucket.com/albums/y61/bigez/relicoverlay.gif)
Posted: Sat Nov 15, 2008 1:51 am
by James
Hurb wrote:I made a relic overlay. to be used over a colour.
To make sense of it here it is layered over the burst.
![Image](http://i3.photobucket.com/albums/y61/bigez/relicoverlay.gif)
That's awesome. Can you make more? That one would be great for 'destroyed'
I'd say we could do with one that was very slightly dinged, a sort of standard wear for vintage stuff that has been played a lot, and then just levels in between. The important thing would be to keep it looking reasonably realistic.
Posted: Sat Nov 15, 2008 1:53 am
by Hurb
Yep I am on it now.
Posted: Sat Nov 15, 2008 1:58 am
by Hurb
next relic
looks like this overlaid
![Image](http://i3.photobucket.com/albums/y61/bigez/relic2overlay.gif)
Posted: Sat Nov 15, 2008 2:10 am
by Hurb
relic 3
how it looks
![Image](http://i3.photobucket.com/albums/y61/bigez/relic3overlay.gif)
Posted: Sat Nov 15, 2008 2:13 am
by DanHeron
These relic overlays look amazing. Do one with hardly any scratches.. a less extreme example. We could have like 5? With them in a scale of least > most destroyed!
I will put them all on tomorow.
Posted: Sat Nov 15, 2008 2:13 am
by robroe
this is kicking ass
Posted: Sat Nov 15, 2008 2:16 am
by James
DanHeron wrote:These relic overlays look amazing. Do one with hardly any scratches.. a less extreme example. We could have like 5? With them in a scale of least > most destroyed!
I will put them all on tomorow.
maybe we could have lots, with a slider going from new to destroyed?
Posted: Sat Nov 15, 2008 2:19 am
by DanHeron
James wrote:DanHeron wrote:These relic overlays look amazing. Do one with hardly any scratches.. a less extreme example. We could have like 5? With them in a scale of least > most destroyed!
I will put them all on tomorow.
maybe we could have lots, with a slider going from new to destroyed?
Yeah i think that could work... if we had 10 a small slider would be alright.